Post by `ALEXWHAT? on Jul 5, 2011 12:22:32 GMT -5
abilities list
You're battling with another person and you're at a loss, you have no idea if the spell you wanna use or the attack your planning is allowed. That's why we created this! Maybe you want to add your own custom attack? Well, post it here and if it's approved then we'll add it to the list! Below is the form for custom attacks, please use it in a reply in this thread.[/b]
Rules to using abilities:
[1] You may ONLY use the power if it is usable by your rank.
[2] You may ONLY use a certain number of abilities per rank, how many you are allowed to use is below.
[3] These abilities are added to the other abilities which are already given to your current species.
[3] These abilities stay with you. You may not trade one for another, refund them, etc.
[4] Your abilities MUST be written in your signature for your convienence and other roleplayers.
TIP: You can create a small image with your powers listed on it and place in your signature as you have a character signature limit.
Newcomer - 1
Lieutenant - 2
Sargent - 3
Commander - 4
General - 6
Master - 8
Veteran - 10 [/ul]
[/blockquote][/size]
[b]Name of Attack:[/b]
[b]What does it do?[/b]
[b]Type:[/b] (Dark magic, White Magic, Necromancy, Fire, Air, Angel, etc. )
[b]Disadvantages:[/b] (exhaustion, power-depletion, etc)
[b]Power Level:[/b] (Easy, Medium, Advanced, Super, Almost not worth it)
[b]Image:[/b] (Optional)
any species
- Levitation – The ability to levitate yourself.
- Defy Gravity - walk on water, climb a tree, walk up walls,etc.
- Power sensing - the ability to sense what kind of powers each person has.
- Disintegration - ability to disintegrate something with touch or beams.
- Intangibility - ability to pass through matter without harm. if touching someone, it will allow them to pass as well.
- Dimensional transportation - ability to create worm holes and transport where ever. If done incorrectly, one can be stuck in time forever.
- Empathic Healing - the ability to heal others on an empathic level rather than a physical one.
- Clairsentience - ability to percieve the history of something by just touching it. On higher levels this works on people as well.
- Metal Mimicry - ability to transform parts of one's body to that of metal and back.
- Technopathy - Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
- Temporal Duplication - the ability to bring back past, present, and future duplications of someone/something.
- Matter Ingestion - Ability to consume any sort of matter without any ill effects on the user.
- Telescopic or microscopic vision - ability to magnify your vision to certain levels.
- Energy Constructs - Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy for a limited amount of time.
- Telekinesis – the ability to move objects.
- Probability manipulation - ability to alter probability, making unlikely things happen and the likely not happen.
- Memory manipulation - the ability to erase and enhance one's memories.
- Elemental transmutation - The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure.
- Time Manipulation - Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
- Telepathy – the ability to talk to other people through mind connections.
- Clairvoyance - ability to see objects and people from far away.
- Empathy - The ability to feel the emotions, thoughts, hopes, desires, and dreams of others.
- Precognition - ability to see the future; dreams on lower levels. However, with training, the ability to just touch something and be able to see something coming.
- Adoptive Muscle Memory - The ability to replicate any physical action after seeing it performed.
- Age Shifting - The ability to change one's own age.
- Age Transferal - The ability to transfer the aging and life force to and from an object and make the user younger or older.
- Summoning - the ability to summon objects and people for aide.
- Hypnotism - The ability to choose a victim/victims to put in a trance like state. Can cause temporary and permanant insanity, temporary memory loss, and diversions in the heat of battle.
total: 28